Category Archives: Nexon America

Nexon America Launches Teaser Site for “The Shattering”

“Project Bluestreak” is now well on its way to service. This as Nexon America has launched a teaser site for “The Shattering” ( along with the Cliff Bleszinski founded Boss Key Productions. What exactly “The Shattering” is remains a mystery though as Bleszinski himself insists this is not the title of the production we’ve come to know as “Project Bluestreak”. Regardless, this is a very intriguing and highly anticipated teaser and more information will be unveiled in the coming days. Details will be revealed at 12pm ET each day from Monday to Wednesday with that Wednesday reveal expected to be the biggie, when the countdown on the teaser site finally reaches 0.

The partnership between Blue Streak and Nexon was announced back in July 2014. It was said then that “Bluestreak” is a free-to-play first-person arena shooter for the PC.

[DB] Extraction Is Once Again ‘Dirty Bomb’

Nexon America has reverted to the original name of the Splash Damage-developed first-person shooter, ‘Dirty Bomb’. The game had been renamed to ‘Extraction’ but has been changed back as Nexon says the original (current) name better fits the game’s “unique personality”. The new teaser site with a beta application process has been launched and can be accessed at

Nexon America and Splash Damage’s publishing partnership was announced in August 2013 ([NXNA] [EXTR] Nexon America To Publish ‘Extraction’ In North America, Europe and Oceania).

[NX] [HE] Nexon to Publish Human Element Globally

Nexon has acquired the global publishing right to first-person shooter Human Element. It is developed by Los Angeles-based development studio Robotoki, into which Nexon invested in February 2013. Human Element is due to be begin release in the fourth quarter of 2015, eventually landing on next-generation consoles, PC and mobile, including iOS and Android.

Robotoki was founded in April 2012 by president and former Creative Strategist of the Call of Duty franchise Robert Bowling.

“We are excited to work with Robotoki to bring this exciting game to consumers in North America and around the world,” Nexon CEO Owen Mahoney stated in a press released announcing the deal.

“This announcement marks an important milestone in the strategic partnership we formed with Robotok in February 2013 and furthers out goal of developing groundbreaking, AAA quality free-to-play games.”

[EX] [BAL] FPS ‘Extraction’ To Hit America Later This Year, FPS ‘Ballistic’ Also Coming?

Nexon America CEO Min Kim has revealed to Polygon that Splash Damage’s first-person shooter Extraction will arrive later this year. Extraction is an announced first-person shooter from Splash Damage, the developer of Doom 3, Enemy Territory: Quake Wars among other games. It is advertised as being different from the generic FPS and it set in London after a mysterious radiological attack. The game’s closed beta began, after a delay, on October 15, 2013. The closed beta has thus far been extremely quiet but this latest bit of news is a load off the backs of those patiently awaiting the game.

It looks though that Extraction won’t be the only new title joining Nexon America’s lineup of first-person shooters (FPS) (which currently consists of only Combat Arms after Sudden Attack bit the dust at the end of January). Promising browser-based FPS Ballistic from Rumble Entertainment seems to be looking to join the fold. Marketed on its high quality, high accessibility and AAA graphics in your browser, Ballistic’s teaser website can be viewed at Another Rumble developed title, KingsRoad, is also looking likely for publishing by Nexon in North America.

[SA] Sudden Attack Closed

Nexon America has discontinued its service of Sudden Attack. The closure was announced in early December and is blamed on a lack of success in growing the community to a level necessary to maintain development.

Sudden Attack is one of the most popular online first-person shooters in the world with it dominating its genre in South Korea and being successful also in China, Japan and elsewhere across Asia.

Nexon only took over North American publishing of Sudden Attack in October 2011 after being published by GameHi since 2009. Nexon acquired GameHi in 2011 and took over the publishing of the game in America and Korea (which was a quite humorous saga all in its own: The Fight Over Sudden Attack).

[EX] Should We Be Holding Our Breaths for Extraction, Deth Bath and Peria Chronicles?

Although no official announcements have been made regarding the futures of the North American publishing plans for first-person shooter Shadow Company and real-time strategy Navy Field 2 it is safe to assume that both have been canceled. Both games imploded in Japan while Navy Field 2 has also been performing unimpressively in Europe. No communication regarding the (previously?) planned service of Shadow Company in North America and Europe has been released almost since the initial announcement. Navy Field 2 seems to have completely fallen off of Nexon’s radar after closed beta ended in May with no information whatsoever from the team.

So what about Extraction? Extraction is an announced first-person shooter from Splash Damage, the developer of Doom 3, Enemy Territory: Quake Wars among other games. It is advertised as being different from the generic FPS and it set in London after a mysterious radiological attack. The game’s closed beta began, after a delay, on October 15, 2013. Closed beta appears to be ongoing with the vast majority of closed beta applicants still awaiting keys of access which were supposed to be regularly released. The last thing of substance which has been communicated from the game’s team to the community was on October 30, just half a month after the closed beta began:

We’ve sent out another batch of beta keys and we looking forward to seeing many of you in game! Didn’t get a key yet? Not to worry because more are being sent out soon!

Since then there has been next to zilch when it comes to concrete and useful information. The only two posts which have followed consisted of “Happy Halloween -insert picture of Extraction logo pumpkin carving here-” (October 31) and the announcement that Splash Damage would be heading to British gaming festival INSOMNIA (November 27).

So what should really be made of this? My take on it is to be optimistic. I see nothing which would truly indicate any change of plans in the service of Extraction. Of course this could just be me taking a lack of bad news (or any news) to be good news, considering there has been no true indication of ANYTHING when it comes to Extraction in recent times. I’d say a reason for this situation could be that the Extraction team is still trying to integrate itself within Nexon America as it seems the partnership was rather hastily organized after previous publishing plans (when the game was still called Dirty Bomb) seem to have fallen through. But really I’d give it until the end of January. If at that point we still haven’t heard anything then I’d say we can begin the process of panicking.

Deth Bath logo

As for Deth Bath I definitely don’t think we should worry (yet). The game hasn’t even been announced! We haven’t even gotten any indication of anything related to this apart from an untranslated web leak and an accidentally launched incomplete teaser site which has now been closed. Stay positive here also. If by the end of March we still haven’t gotten any further indication of anything then we can begin to worry a little, if by the end of June there’s still nothing then we have a major problem.

Now if you haven’t yet heard about Peria Chronicles then you’re seriously missing out. Formerly referred to as Project NT, it is an sandbox MMO developed by ThingSoft with highly innovative features and systems which will be published by Nexon in North America, Europe, Japan and South Korea. The publishing arrangement was announced back in October of 2012 and regular interviews and exhibitions have kept those patiently awaiting the game satisfied. The Korean service, by the way, was originally expected to enter its beta testing phase in Summer 2013 but has been delayed to the second half of 2014. I’m not complaining though, this game as a lot (and I do mean A FREAKING LOT) of potential and an extra year or even longer in development to truly make it live up to its potential is more than worth it.

Surely, surely nothing makes me think even the slightest that we should worry that plans may not work out for Peria. It will be coming but might take a little while. Remain patient and hopeful.

For a very good read on the features of Peria Chronicles check out Peria Chronicles Interview and Features Explained.