MapleStory will be going through a content update starting on Tuesday, December 3, 2013. This update will last for approximately 7 hours during which time the game will be unavailable for play.
Pacific: December 3 @ 11pm to December 4 @ 6am
Eastern: December 4 @ 2am to 9am
- MapleStory will be updated to ver. 1.43. Check back for update notes.
- Note: Commerci content has been delayed, as explained below:
As part of our commitment to making a Better Maple, the announced Commerci content that was scheduled for release in the RED: First Impact update has been delayed to give us an opportunity to fix bugs and improve the content. It will be included in a later update as soon as it’s ready. In the meantime, RED: First Impact will release tomorrow with lots of other great content, including revamps to the Explorer jobs, profession system updates, and tons of events!
Thanks for helping us make MapleStory better and we’ll see you in Commerci soon.
The North American service of Sudden Attack will be shutting down in early 2014. Sudden Attack is one of the most popular online first-person shooters in the world with it dominating its genre in South Korea and being successful also in China, Japan and elsewhere across Asia. More details on the closure will be announced soon.
Nexon only took over North American publishing of Sudden Attack in October 2011 after being published by GameHi since 2009. Nexon acquired GameHi in 2011 and took over the publishing of the game in America and Korea (which was a quite humorous saga all in its own: The Fight Over Sudden Attack).
Sources had told me about this serious possibility several months ago and same sources have now assured me that no other live game is currently under threat.
The teaser site for the upcoming RED update has been launched. Check it out.
Peria Chronicles is certainly turning out to be one of the biggest online gaming prospects in years. Awareness of the game has exploded in Korea and is gaining momentum in the rest of the world. Here is an interview which was held in Korea and translated by Steparu. This interview gives new details on the game including the game’s progression and sandbox design, user-created content and combat system.
Nexon Co. Ltd. continues to report strong financial results on the back of high growth in mobile game revenue and a weakening Japanese Yen (JPY). Total revenue surged 64% year-over-year (YoY) to 39.9 billion JPY (403.2 million USD). Operating margin moved to 40.7% as operating income grew 53% YoY to 19.2 billion JPY (163.7 million USD).
Nexon continues to invest heavily in new talent acquisition in North America and Europe in order to rejuvenate growth in these regions over the medium term. MapleStory continues to perform below expectations and changes are coming to the game in upcoming content updates.
- Revenue and operation income performance exceeded high range of forecast.
- Revenue was 39.9 billion JPY (403.2 million USD), up 64% YoY.
- Operating income was 19.2 billion JPY (163.7 million USD), an increase of 53% YoY and equating to an operating margin of 40.7%.
- Net income was 8.1 billion JPY (81.8 million USD), up 10% YoY.
- The Chinese market contributed 40% of total revenue, down from 47% a year ago, with actual Chinese revenue up 40% YoY. Dungeon & Fighter drove growth in the region with Counter-Strike Online also performing impressively and mobile game KartRider Rush Plus continued its superb download performance. Cyphers will launch in China in the fourth quarter of this year.
- Korea contributed 30% of total revenue, up from 27% last year. Actual Korean revenue was up 85% YoY. FIFA Online 3 and Sudden Attack continue to power Nexon in the region, maintaining their #1 positions in their respective genres. Dungeon & Fighter and Mabinogi also proved strong.
- Japan contributed 22% of total revenue, way up from 13% last year. Actual Japanese revenue was up 171% YoY. Nexon continues to see the effects of its acquisition of Gloops which will disappear in very large part next quarter as the yearly comparison begins with a period post-acquisition of Gloops.
- North America contributed 4% of total revenue, down from 6% a year ago. Actual North American revenue was up 3% YoY. Nexon continue to make major investment in Western studios in order to better suit the market and return to sizable growth over the medium term.
- The ‘Europe and Others’ category contributed 4% of total revenue, down from 7% a year ago. Actual revenue from this category declined by 3% YoY.
- Nexon’s global Monthly Active Users (MAU) was 62.6 million, down from 71.0 million last quarter and 78.8 million last year.
- Pay Rate (percentage of users using cash in Nexon games) was 10.4%, up slightly from 10.2% last quarter and up from 9.6% last year.
- Average Revenue per Paying User (ARPPU) was 2,447 JPY (24.72 USD), up from 2,181 JPY (22.55 USD) last quarter and 1,729 JPY (17.47 USD) last year.
Of course nothing official has come out of Nexon America regarding the company’s service of Navy Field 2 in North America, but here’s my recommendation to those patiently awaiting open beta and official release: don’t hold your breath. I’m not at all saying that you should forget all about the game and that it certainly definitely without a doubt isn’t going to go any further in service (Nexon did say that time would be taken to iron out the multitude of bugs and glitches in the game before the next beta phase) but I am saying that’s what’s very likely.
Navy Field 2 failed in Japan and is now closed in that region and is struggling in Europe where I don’t expect it to last very long. Navy Field 2 has been removed from Nexon America’s main portal, the closed beta did not live up to expectations (from what I’ve heard), no lines of communication between the NF2 team and the community (Facebook, Youtube) have been updated in a while (~6 months) and the website is just sitting there unchanged. The prognosis is very grim.