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[NXNA] Nexon America’s Q2 Revenue Up 38% Year-Over-Year

Nexon America has announced that its revenues have increased 38% in the second quarter of 2011 when compared to the same period in 2010. This at a time when general growth in the video game industry continues to decline.

“The second quarter was an example of us doing what we do best,” said Daniel Kim, Nexon America’s CEO. “We delivered compelling content that kept our players coming back to take on adventures and have fun in our games, regardless of whether they pay a few dollars or play for free.”

Nexon services, through its publishing arms and business partners, over 30 games globally in 72 countries with over 350 million players. Nexon America itself publishes MapleStory (Global), Mabinogi (North America), Combat Arms (North America), Dungeon Fighter Online (North America), Vindictus (North America), Atlantica Online (Global) and has recently launched the open beta of the anticipated action MMO Dragon Nest. Nexon America has over 16 million registered users.

In 2010 Nexon America amassed 639 million Won in revenue, and with a 59% increase and 38% increase in revenues year-over-year in the first and second quarters, Nexon America is well on track to surpass their 2010 total.

[NXNA] Nexon America Surpasses 12 Million Users; Revenues Surge 28%

Nexon America, the leader in online game publishing in North America, has once again reported in a record userbase and increased revenue. The company’s total playerbase surpassed 12 million in September with the month also being Nexon’s sixteenth straight month of increased revenue when compared to that period last year, with revenues surging 23% and 28% for the entire third quarter of 2010.

The Nexon America flagship title MapleStory led the increased growth for Nexon, with the game surpassing 7 million users recently.

Heading into the fourth quarter, Nexon America plans to release the highly anticipated Vindictus, known in other markets as Mabinogi Heroes. The MMO is expected for release October 27.

“Vindictus has had one of the smoothest and most successful beta periods we have seen,” said Min Kim, Nexon America’s Vice President of Marketing. “We feel optimistic about the path that we are taking and the games we are adding to our catalogue.”