Welcome to September’s edition of This Month in Our Past.
Two new worlds, two new PQs, Cody’s promise that he has yet to fulfill, an aggressive clock (of all things…), a poorly implemented but great idea, one of the most disappointing updates ever and Shammos’ moment of glory. September has been an average month.
Client Version Update: 0.07
Game Update Name: –
Game Update Date: Thursday, September 8, 2005
– New World – Broa
– Cody and the Theme Park quest
-End of the Mark of the Beta giveaway
It was GlobalMS’s third world, Broa, added in September 2005. This came along with Cody’s promise of a great theme park that the players are still waiting for six years later and the end of the Mark of the Beta giveaway.
July’s edition of This Month in Our Past has finally arrived! I apologize for the lateness.
July. Summer. Big Updates. July is my favorite month of the year because it always brings big updates. From the first ever Day of Darkness, to our favorite massive swimming-pool-in-the-ocean in Maple World. Empress Cygnus began recruiting her defenders on the world and a new class arose from the darkness. But the biggest July update of them all: The opening of the great MASTERIA.
Client Version Update: 0.05
Game Update Name: –
Game Update Date: Thursday, July 14, 2005
– Summer Items
– GM Events
The first ever GM event look place in July 2005. It was basically the Day of Darkness with all the summoning around popular towns in Maple World, except it wasn’t called Day of Darkness back then.
I don’t understand something. I’m not the type of person who blames Nexon for every thing that doesn’t go perfectly. Unlike the majority of the community I applaud Nexon for the improvements that they have made over the past several years and don’t curse them because they aren’t perfect. I thank them for their hard work on all of their games for over six years. I blame hackers before I blame Nexon and sympathize with them when an update or maintenance is extended, because I think of the workers who have to sit there for how many hours working on the games we sit and enjoy. Maybe this is all because I work in the gaming industry and can relate. But really, I want to know if there is something wrong with Nexon. When I say ‘something wrong with Nexon’, I don’t necessarily mean something that Nexon is doing wrong, but that something is just generally wrong.
All Nexon games ever including closed/transferred ones such as Audition have experienced large amounts of hacking. MAYBE Kart Rider and Sugar Rush which never left beta phase, and iTCG which was a simple browser game can be excluded. Hacking is a hard issue to deal with, it’s like crime. It can’t be eliminated completely from any game, but actions can be taken to reduce it to acceptable levels. Unfortunately, Nexon game hacking levels are currently unacceptable.
It’s hard for Nexon. Their games are some of the most popular in North America. When you’re being attacked by so many hackers at once, it’s hard to keep up. But how does Riot Games do it? League of Legends from Riot Games is probably the most popular game in North America right now. It’s free-to-play. The hacking is there, you can see it, but it’s definitely acceptable.
Another example is Cross Fire from Z8Games. Cross Fire is likely the most popular shooter in the world due to its American and Chinese success. It’s really popular and, like League of Legends, you can clearly see hacking, but the hacking is acceptable.
Silkroad Online from Joymax, Battle of the Immortals and Forsaken World from Perfect World Entertainment, Luna Online and Flyff from Gala-Net (GPotato), A.V.A. and GunZ from NHN (ijji). For all of those the hackers can be seen but they’re kept down by the game’s publisher.
So what’s wrong with Nexon? Why are they unable to reduce the number of hackers terrorizing their games? It’s not like it’s one or two of their games, it’s all of them. Every. Single. One. All I can do is wish Nexon good luck in their fight again those demons we call hackers.
Zach is sad :(. I think I’ll quit MS for tonight.
I still remember when I blogged about the announcement of Fantage Europe. Sadly, Fantage Europe will close on July 20, 2011.
Nexon Japan also published the Japanese service of Fantage but this was closed in 2010.
I HAVE RECEIVED A FEW SUBMISSIONS AFTER THE SCHEDULED END TIME OF THE EVENT WHICH I HAVE DECIDED TO ACCEPT. ANY SUBMISSIONS SENT AFTER WEDNESDAY, JULY 20 AT ;:52PM PACIFIC WILL BE IGNORED.
This Summer the first ever Semiannual Holiday Maple Exploration Event will be held. 100,000 NX is up for grabs, all for just exploring Maple World and pressing your Scroll Lock key.