[EYE] [DSK] Dungeon Striker Announced
EyeDentity Games, the developer of the global blockbuster Dragon Nest, has unveiled its next game, Dungeon Striker. The game is being published in Korea by NHN (Hangame). The game’s closed beta will open on April 29.
Truly, the game looks really amazing and I can’t wait for an English service to be released.
Speedy Action Sweeping Through Dungeons: Dungeon Striker’s action system is focussed on attacking multiple enemies fast. Through the viewpoint designed to easily verify multiple enemies once, speedy attacking up to 10 times per second, super deformed characters optimised for speedy battles, players will be pleased with their characters sweeping throughout the dungeons.
Personalized Character Created Through Limitless Job Change System: Dungeon Striker pursues a limitless job change system without class difference. Players may combine various job skills to create their unique characters such as ‘healing mage’ or ‘snaring/shadowing warrior’. PvP between unique characters and party playing of distinctive classes combined are some of the diversified fun factors players would find entertaining.
Pleasant, Stress-free Gameplay: Dungeon Strike has an intuitive control system in which anyone can adopt fast and easily.To minimize the boredom of leveling up and farming, a random map system that changes terrains every time players enter into dungeons and auto attack system that is programmed to apply basic attack automatically are added. Also, to clip off unnecessary standbys and travel time, Dungeon Strike reduced the number of zone-loadings in the instanced dungeons and added the ‘way point’ or ‘portal’ functions for players to quickly teleport.
One-button Battle System: A very simple, hence literally intuitive system has been brought to you by Dungeon Striker in order to deliver the satisfactions for both types of players: the ones who long for endless combo actions through various controls and the others who feel complex control systems as burdens. We call it the ‘one-button battle system’ and as its name implies, this system allows players to engage in combos with the use of only one button. Without learning and being adapted to a new control system, this new system guarantees that anyone can play easily and immediately while player fatigue can be minimized during gameplay.