[DN] Dragon Nest SEA Closed Beta is Open! + DN America Dev. Blog
The Dragon Nest SEA closed beta has ended. Open beta is coming soon!
DRAGON NEST SEA WILL BE AVAILABLE FOR PLAYING FOR ANYONE OUTSIDE OF A REGION WITH A LOCALIZED SERVICE. THEREFORE, ANYONE OUTSIDE OF KOREA, JAPAN, CHINA, TAIWAN, HONG KONG, THAILAND, THE UNITED STATES, CANADA AND AUSTRALIA WILL BE ABLE TO PLAY IT, INCLUDING NEW ZEALAND.
The Dragon Nest SEA closed beta, published by Shanda Games, has entered its closed beta phase on Wednesday, July 13, 2011 at 6:00AM GMT. It will run until Tuesday, July 19.
The game client is now available for beta testers at the official website which can be viewed at http://dn.cherrycredits.com/.
DN Point Giveaway
Dragon Nest SEA closed beta testers will receive 1,000 DN Points for every day that they log into the closed beta. These DN Points can be used in the game’s cash shop when it opens in open beta.
Heroes of Beta Title
The Heroes of Beta title is a title that will be rewarded to closed beta testers when open beta launches if we meet some requirements. This title adds 2 to each stat and is permanent.
1. Log in everyday from July 13 to July 19.
2. Achieve level 24 in the game. It’s harder than it sounds if you’re comparing it to MapleStory or some other games.
Stand tall and proud CBT players, and take the Dragon Nest SEA Closed Beta Pledge, for your job is crucial and goes a long way to ensure utmost fun to millions of players around the world.
The Closed Beta phase of any game serves to improve and trouble-shoot any existing bugs and/or technical problems in the game or service. As a Dragon Nest SEA Closed Beta player, you pledge to:
- Embrace the objective of seeking out bugs, provide feedback and to stress-test the limitation of the game service during the CBT period.
- Be patient with bugs, technical problems and roll-backs during the CBT period.
- Be understanding when your account is wiped after CBT.
- Be proud of being the pioneer batch of players to experience the game before anyone else.
- Provide feedback and report bugs in our forum.
- Refrain from flaunting your CBT rewards too much in OBT. (It’s not nice to get people too jealous.)
Now, let’s give it your best for Lagendia!
This week: Job Advancement
Lucius: Welcome back, Dragon Nest Fans! This week I wanted to talk to you a bit about job advancement.
Princess K: That’s great! Where are you going? When do you leave? Are you moving to another game team or did you get a job at another company? We’ll have to throw you a going away party!
Lucius: Not that kind of job advancement glitter-for-brains. I’m talking about job advancement in Dragon Nest.
Princess K: Oh, right. I knew it was too good to be true. I was wondering how you got the MapleStory team to lift that restraining order against you.
Lucius: Hey, nothing was ever proven! .
Princess K.:Anyway… Now that I know what you mean by job advancement, I can see why you’d want to talk with the fans about it. While the Closed Beta was a success on a lot of levels, I was frustrated by some of our limitations. Due to the level cap and the fact that we had to block some of the content and systems, players couldn’t experience a lot of what the makes the game so great. Now the Open Beta is a whole different story. Players will be able to experience much more, including the ability to advance in their class and specialize in their subclass.
Lucius: That’s actually one of the big parameters we’ll be watching during the Open Beta. Which subclass are most people choosing to specialize in? What kind of feedback are we getting? The ability to specialize your character for the kind of game you want to play is a pretty big deal in Dragon Nest and we want to make sure we get it right.
Princess K.: In our internal testing, I’ve really been enjoying the opportunity to specialize in both PvE and PvP. I love the Archer, but once I got the chance to become an Acrobat, I never looked back. The Acrobat loses some ranged power for a more close-up combat style that relies on kicks, punches, knocking enemies into the air and dodging out of the way. She’s kind of like a ballerina except that when she dances, the audience ends up dead
Lucius: I thought that happened at real ballets also.
Princess K.: See? This is why we never take you on any team outings.
Lucius: Me, I love the Swordsman. I’ve always been drawn to damage dealers like the Warrior, but when it came down to a choice between the Mercenary, who does lots of damage but also throws out team buffs, and the Swordsman, who is built for nothing but doing physical and magical damage, there really wasn’t a choice for me. I like to destroy stuff.
Princess K: And again we go back to the restraining order.
Lucis: This from a woman who picked her subclass because “she had cute shoes.”
Princess K: Well, she did! Anyway, I thought the fans might like a brief description of the subclasses available in the game, so I pulled these off an internal document:
o Swordsman: Melee DPS – uses huge swords to throw out devastating physical and magical attacks.
o Mercenary: Buffer/Melee DPS – Uses slower attacks that do big damage and has a selection of buffs that can support the party.
o Sharp Shooter: Ranged DPS – The ultimate long-range damage dealer uses incredible single target and area-of-effect skills to destroy foes.
o Acrobat: Melee Crowd Control – The Acrobat uses her skills to kick foes into the air, stun them, grab them, and pummel them down with non-stop attacks.
o Paladin: Tank – Uses a shield to get in close, block enemy attacks and pound them into the ground.
o Priest: Healer – Classic healing type who supports others with spells that repair damage and buff their abilities. Can also use holy spells to attack foes.
o Elementalist: Debuffer – The Elementalist uses fire and ice based spells that either inflict substantial damage-over-time or work to hinder an enemy’s movement or otherwise interfere with their ability to do damage.
o Mystic: Ranged Crowd Control – Can manipulate gravity and time to slow enemies down and otherwise stop them from being a threat long enough to destroy them.
Lucius: Wow, that was pretty smart of you. Now players can decide what they want to be before the Open Beta starts!
Princess K.: Exactly. There’s a lot of depth in Dragon Nest and we really want players to start exploring it.
Lucius: That, and it beats choosing a subclass based on foot apparel.