[NXNA] Nexon America’s Q1 Revenue Grows 59% YoY
Just days after Nexon announced a Korean gaming industry leading 2010 revenue report of 934.3 billion Won, Nexon America, the North American arm of the successful company, has announced that their Q1 2011 revenue has grown 59% year-over-year (when compared to the same time in 2010). Quarter one is usually the slow quarter for Nexon America in comparison to other quarter in the year.
These statistics show that Nexon continues to convince gamers to make the switch to free-to-play, a business model which Nexon pioneered in Korea a decade ago.
“Our success is the result of our ability to deliver engaging content that our players find valuable, whether they are playing for free or purchasing items in our games,” said Daniel Kim, chief executive of Nexon America. “The substantial growth we are experiencing in North America is a reflection of how well Nexon is doing globally.” Kim said that Nexon is growing its traditional massively multiplayer online games as well as its presence in mobile and social games. This summer, Nexon plans to launch MapleStory Adventures for Facebook.
Nexon services, through its publishing arms and business partners, over 30 games globally in 72 countries with over 350 million players. Nexon America itself publishes MapleStory (Global), Mabinogi (North America), Combat Arms (North America), Dungeon Fighter Online (North America), PopTag! (North America), Vindictus (North America) and Atlantica Online (Global) and is currently preparing for the launch of the anticipated action MMORPG, Dragon Nest. Nexon America has over 12 million registered users.