[VIN] Vindictus Named Top Game at the 2010 Korea Game Awards at G-Star
Vindictus won six awards, including the ‘Popular Game Award’ and four awards in the areas of technical creativity.
BUSAN, KOREA – Nexon Inc. announced that Vindictus (called Mabinogi Heroes in Asia) has been awarded the “Grand Prize,” a Presidential Award, and six other awards at the 2010 Korea Game Awards, which took place at the start of the G-Star games show in BEXCO (Busan Exhibition & Convention Center) on Nov. 17.
Vindictus received high scores for its superior action and graphics. It was especially praised for achieving the feat of implemnting a physicis engine online, thus winning the first Grand Prize ever for Nexon. Vindictus uses Valve’s modified Source Engine to create a destructible environment and allow actions such as throwing debris or enemy corpses, shattering walls, binding monsters with chains, dramatic hand-to-hand grappling, as well as affecting wear and tear on armor.
In addition to the Grand Prize, Director Eun Seok Yi, in charge of the overall development of Vindictus, won all of the techincally creative categories (game planning/scenario, game graphics, game character, game sound) for the first time in the history of the Korea Game Awards.
Vindictus also won the “Popular Game Award” in the Online Game Category, winning a total of six awards and receiving the spotlight as the most notable game of 2010.
Aside from Vindictus, MapleStory DS won two awards, the “Excellence Award” and “Popular Game Award” in the PC/Video Game category. Also, the mobile game, Dungeon and Fighter: Slayer won the “Excellence Award” in the Mobile Games category.
“It is such an honor for Nexon to receive the Grand Prize at the Korea Game Awards at G-Star,” said Seo Min, the CEO of Nexon. “We, at Nexon, pledge to continue creating revolutionary games like Vindictus. We are pleased we are being recognized for our efforts.”
“We are grateful that we are getting recognition for our hard work on Vindictus,” said Eun Seok Yi, Director of Vindictus. He added that he would like to “share the award with everybody from the development team who has worked very hard alongside him for so long.” He also “thank[ed] the Vindictus players for their support of game.”