[KG] Online Games in Korea to Generate $2 Billion in 2011
San Francisco – Online games are expected to generate revenues in excess of $2 billion next year in Korea, which boasts an 80% Internet and PC usage penetration rate, according to a report from Pearl Research.
The report notes that three of the top five game operators in Korea grew revenues more than 50% in 2009, and pays special attention to overseas revenues.
Online game publisher Nexon said non-Korean contributions accounted for the majority of its $585 million in global revenues last year, while Neowiz said overseas revenues rose 526% in 2009, to $52 million.
Top online game titles in Korea include Electronic Arts’ “FIFA Online 2;” NCsoft’s “Aion” and “Lineage;” CJ Internet’s “Sudden Attack;” Nexon’s “Dungeon and Fighter;” and Blizzard’s “World of Warcraft.”